• MurrayL@lemmy.world
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    6 months ago

    Wow - Take Two shuttering this studio AND Roll7 (OlliOlli, Rollerdrome) just a month after they announced they’re buying Gearbox for almost half a billion. Absolutely catastrophic mismanagement. What a shitshow.

    • beebarfbadger@lemmy.world
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      6 months ago

      Absolutely catastrophic mismanagement.

      Hard disagree. When the vultures gut and eat the racehorse they just bought, they’re perfectly happy with the outcome.

  • Xavienth@lemmygrad.ml
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    6 months ago

    I said this at launch, you cannot do early access with an established IP. The agreement is a reduced price because you’re paying to get in on the ground floor before it actually gets good. But for an established IP you’ve already built your audience, so most people are going to buy on day 1 at the reduced price, so the “reduced price” has to basically be full price. Now you’re paying full price for an unfinished game because Take Two pushed them to release an unfinished game that had been delayed by years.

    It was doomed from the start.

    • Moonguide@lemmy.ml
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      6 months ago

      Maybe it was the botched launch. Baldur’s Gate 3 was an early access title made by a known developer (at least in crpg spaces) of an existing IP, though BG 1 and 2 are old as hell and I imagine most of the player base didn’t play them, myself included.

      I played KSP and was waiting for performance to get better before buying KSP 2. Oh well.

  • nukul4r@feddit.de
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    6 months ago

    Wow, this sucks. For the team of course, and everyone who bought the game. I hoped to grab it one day, when it’s in a better state, oh well…

  • DebatableRaccoon@lemmy.ca
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    6 months ago

    Given the botched launch, this isn’t much of a surprise. Only thing I can say is that I hope it serves as a lesson to people with the mindset of “this game’ll be great ^in 5 years^”

  • Contramuffin@lemmy.world
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    6 months ago

    Extremely disappointed. They had some very passionate people on the project and I was hoping that they’ll turn things around over the next several years.

    • ours@lemmy.world
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      6 months ago

      Because they fumbled it all so badly at every opportunity. Shady studio takeovers, disastrous launch, mismatched price…

      What a damn shame