Starting today, users who have opted into the Steam Client Beta will see a new version of the shopping cart when checking out on the Steam Store. These users will also be able to mark games in their library as private. Shopping Cart Updates The Steam Store's updated shopping cart includes some handy new features: Inline gifting - just in time for the holidays, you can now purchase gifts for multiple friends (and yourself) without having to make multiple purchases.
Are they going to create an API so that the private game data can get ingested by every third party data/stats application that I have to unhide and rehide my fucking shit every time bc they’re forced to scrape my fucking profile?
Right now, one must manually allow scraping and make profiles public, to share their data with a third party. If Valve would let developers use an API, this wouldn’t be necessary.
Now that they’re letting us hide games, the third parties will miss them, while scraping. So this seemed like the right thread to make these comments. Now, a true solution, seems more “necessary,” because of this new scenario.
The obvious solution would be to take some token as an argument to the api calls that is private to the user, which would signify a consent to share also the hidden data.
I think there already is a token like this for steam item trading, in case your profile is private?
I.e if you don’t provide that argument, share only public stuff to the caller. If you do, it’s a explicit choice by you, since you are required to provide your credentials in some form of a token.
They’re likely talking about using some of the key swapping sites. They only let you join if your profile is public so that you don’t get keys for games you already have.
I had a bunch of keys to give away recently and was trying to find ways to do so in ways they wouldn’t be botted away (at least not easily), but everywhere to do so either required access to my steam profile or some other process to give them away, so they might just sit with me until they expire.
Are they going to create an API so that the private game data can get ingested by every third party data/stats application that I have to unhide and rehide my fucking shit every time bc they’re forced to scrape my fucking profile?
You seem annoyed at either possibility here. Which would you prefer?
Because if they let third party scrapers access the private data without user action, it’s not private and they may as well not do this at all.
Right now, one must manually allow scraping and make profiles public, to share their data with a third party. If Valve would let developers use an API, this wouldn’t be necessary.
Now that they’re letting us hide games, the third parties will miss them, while scraping. So this seemed like the right thread to make these comments. Now, a true solution, seems more “necessary,” because of this new scenario.
The obvious solution would be to take some token as an argument to the api calls that is private to the user, which would signify a consent to share also the hidden data.
I think there already is a token like this for steam item trading, in case your profile is private?
I.e if you don’t provide that argument, share only public stuff to the caller. If you do, it’s a explicit choice by you, since you are required to provide your credentials in some form of a token.
They’re likely talking about using some of the key swapping sites. They only let you join if your profile is public so that you don’t get keys for games you already have.
I had a bunch of keys to give away recently and was trying to find ways to do so in ways they wouldn’t be botted away (at least not easily), but everywhere to do so either required access to my steam profile or some other process to give them away, so they might just sit with me until they expire.
If you want anyone else to have access to your private game data, why is the game set to private in the first place?
This is a fantastic update. You can public your CSGO and TF2 stats without having to publish any anime games etc that you might have.