I think the more likely situation is that they’ll have AI pregenerate a bunch of possible quest lines and then have a human curate them. Prevents things ending up as complete nonsense but still allows for a massive range of possibilities that seems endless while using a lot less processing power. Also pre-empts any situations of players trying to break the AI running in the background.
That would probably take the form of constraining each “prompt” (player action) to always contain the context for the quest or storyline at hand and maybe find some way to feed it what the player previously did to improve improv. I’m just speculating of course. It seems like this has the capacity to go way off the wire.
I think the more likely situation is that they’ll have AI pregenerate a bunch of possible quest lines and then have a human curate them. Prevents things ending up as complete nonsense but still allows for a massive range of possibilities that seems endless while using a lot less processing power. Also pre-empts any situations of players trying to break the AI running in the background.
That would probably take the form of constraining each “prompt” (player action) to always contain the context for the quest or storyline at hand and maybe find some way to feed it what the player previously did to improve improv. I’m just speculating of course. It seems like this has the capacity to go way off the wire.