Think of the game as Vampire Survivors, but instead of you having to move and all the skills are passively activated, now you just stay in one place, but you must actively use the skills. That makes sense because the game has tower defense theme, as the name suggested. There is another difference though, it’s how players progress. My game doesn’t have meta-progression, you don’t have any upgrades outside a run. And the level-up rewards and shop system of the game are strongly inspired by the game Brotato.
You can learn more about the game here: https://minifun.games/td?utm_source=m_gamingbeehaw
I’m working toward a free demo, hopefully, it will be released in a few months.
I’m here and happy to answer any questions you have about the game!
I can’t be the only one thinking that your image looks like a knockoff of “Star Wars: Rogue One”. Same font, same alignment of words… Make the game YOUR game. Don’t rely on familiarity with other brands to draw people in. They’ll be disappointed when it’s NOT a Star Wars game and you also open yourself up to legal issues from Disney, who owns the star wars brand.
Hello, honestly you’re the first one to tell me that, thank you! I commissioned that capsule art, I’ll contact the artist to discuss this matter.
No worries. In case that came off overly critical, please know I just want you to shine. Not accusing you of anything. Just want your unique self to show through. That’s part of the beauty of an indie project; it’s not the same corporate stuff.