Which had me wondering for the first time I hearing about “The Year of the Linux Desktop”, what percentage do we have to hit for this to be the year?
Imo it’s more of a list of things that need to happen, like some mainstream games, apps and devices getting 1st-party Linux support. I suspect this to start happening around the 20% mark, but ofc that’s just a guess.
I think the 1st-party device support is a little trickier on Linux than on Windows, which IMHO hampers the widespread adoption of Linux on the desktop.
I have seen stats that both Linux and ChromeOS have around 3.5% market share.
If ChromeOS continues to converge with proper desktop Linux, I consider it a distro which makes 10%+ possible this year.
The wild card for me is Linux gaming. It may not grow fast but it totally could.
Which had me wondering for the first time I hearing about “The Year of the Linux Desktop”, what percentage do we have to hit for this to be the year?
I don’t really expect us to hit it but, for the first time, I feel like it is possible.
Imo it’s more of a list of things that need to happen, like some mainstream games, apps and devices getting 1st-party Linux support. I suspect this to start happening around the 20% mark, but ofc that’s just a guess.
I think the 1st-party device support is a little trickier on Linux than on Windows, which IMHO hampers the widespread adoption of Linux on the desktop.
The reason it’s trickier is that the Linux kernel has no stable API or ABI — which is ultimately a good thing ( https://www.kernel.org/doc/Documentation/process/stable-api-nonsense.rst ), but for closed source drivers presents a problem.