Wow, that’s a huge difference. I wonder if it’s just a niche case that fixes Terraria specifically, it would be nice to see more benchmarks on other games.
I didn’t watch it all. (OK, didn’t realize it was only a minute. I basically saw everything).
But I wonder if it’s simpler than that, and it’s just doing a better job prioritizing the game. Presumably there’s a reason they’re doing it while running a heavy background process.
This obviously still has value if it’s the case, and is a big part of the point of a scheduler, but the headline implied (to me) that it’s a general performance improvement, and the video doesn’t demonstrate that.
Wow, that’s a huge difference. I wonder if it’s just a niche case that fixes Terraria specifically, it would be nice to see more benchmarks on other games.
I didn’t watch it all. (OK, didn’t realize it was only a minute. I basically saw everything).
But I wonder if it’s simpler than that, and it’s just doing a better job prioritizing the game. Presumably there’s a reason they’re doing it while running a heavy background process.
This obviously still has value if it’s the case, and is a big part of the point of a scheduler, but the headline implied (to me) that it’s a general performance improvement, and the video doesn’t demonstrate that.