According to these new numbers from Valve, the Linux customer base is up to 1.96%, or a 0.52% jump over June! That’s a huge jump with normally just moving 0.1% or so in either direction most months… It’s also near an all-time high on a percentage basis going back to the early days of Steam on Linux when it had around a 2% marketshare but at that time the Steam customer size in absolute numbers was much smaller a decade ago than it is now. So if the percentage numbers are accurate, this is likely the largest in absolute terms that the Linux gaming marketshare has ever been.
Data from Valve: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam?platform=combined
Or you are playing games made on a tight budget focusing on the largest userbase: windows (>90% according to Steam hardware survey)
That clearly does not apply for most of the games holding people back from switching to Linux. It’s mostly going to be games like Destiny 2, PUBG, Rainbox Six, Call of Duty, Battlefield, heck probably even Roblox now.
And funnily enough a lot of indie games do support linux, mostly because are build using engines that make it easy. So I personally reject the claim that it’s games made on a tight budget. Those are going to be few and far between.