According to these new numbers from Valve, the Linux customer base is up to 1.96%, or a 0.52% jump over June! That’s a huge jump with normally just moving 0.1% or so in either direction most months… It’s also near an all-time high on a percentage basis going back to the early days of Steam on Linux when it had around a 2% marketshare but at that time the Steam customer size in absolute numbers was much smaller a decade ago than it is now. So if the percentage numbers are accurate, this is likely the largest in absolute terms that the Linux gaming marketshare has ever been.
Data from Valve: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam?platform=combined
deleted by creator
Too young for what? I’m older than the company is and I don’t recall any devilish controversies.
Are you getting them confused with another company? Valve’s done bad things in the past of course, but they’re still a lot better than most other gaming companies that I know of. I typically put Valve alongside companies like Capcom and Sega as “one of the not bad ones” in terms of malicious practices.
deleted by creator
I understand and that was one of the things I was thinking of when I said “Valve’s done bad things in the past of course”. But when you compare them to many other AAA publishers, I don’t see how Valve is particularly bad. Especially when you start bringing up lootboxes. Unlike many other publishes that go these same bad practices, and at a larger scale at that, value has done some good too, and is generally much more permissive about things like fanworks, and that does a lot to build good will. I don’t see what’s “short memory” about this.
And I’m not even saying that I love valve or anything either, but the devil? Compared to other publishers?
deleted by creator
Realise this: Before steam most games were pirated. Steam made it really easy to pay for games. And ~20 years later we can still play these games.
deleted by creator