According to these new numbers from Valve, the Linux customer base is up to 1.96%, or a 0.52% jump over June! That’s a huge jump with normally just moving 0.1% or so in either direction most months… It’s also near an all-time high on a percentage basis going back to the early days of Steam on Linux when it had around a 2% marketshare but at that time the Steam customer size in absolute numbers was much smaller a decade ago than it is now. So if the percentage numbers are accurate, this is likely the largest in absolute terms that the Linux gaming marketshare has ever been.

Data from Valve: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam?platform=combined

  • zer0@thelemmy.club
    link
    fedilink
    arrow-up
    1
    arrow-down
    18
    ·
    1 year ago

    I wouldn’t call them amazing if they would rather focus on free/pay content rather than releasing binaries for linux. I wouldn’t call them amazing either if they consider releasing binaries as an investment.

    There’s plenty of devs who work on their games without the ambition to bank the stock market.

    https://libregamewiki.org/Main_Page

      • fartsparkles@sh.itjust.works
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        -311 comment points in 8 days. Clearly their usual temperament.

        It’s festering toxicity like that user displays that turns developers away from Linux. Would you want support tickets from someone like them?

        I also found it hilarious they linked a wiki I’ve been contributing to for years hahaha.