We’ve cooked up some statistics highlighting data from the opening weekend following launch and prepared a handy infographic outlining player choices, actions, deaths, and the like. Some inspiration as we head into our second weekend, if you will.
We’ve cooked up some statistics highlighting data from the opening weekend following launch and prepared a handy infographic outlining player choices, actions, deaths, and the like. Some inspiration as we head into our second weekend, if you will.
It’s nice to see a good chunk of people going down the evil road. The game does an excellent job in providing gameplay and roleplay rewards for these choices. I’m loving my playthrough so far and I’m always surprised by how many small interactions are there for any possible dialogue or action.
As for the class, me and a couple of friends also chose a paladin for the first character, but switched after act 1. Now I’m playing an evil warlock and holy moly I’m having so much fun.
well, if any previous BG experience tell me, sometimes people just roll with situation instead of reload when they try to steal stuff and get busted then forced into fight or die situation, which leads to big fight in town and stick through their decisions. Unless the graph means the actual conversation choices not the end result.