Several games got noteworthy updates lately, and rather than separate posts I wanted to cover them together.
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Red Dead Redemption 2 got updated to FSR2.2 - It already had FSR2 but the quality is better now
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Stardew Valley’s big 1.6 update is finally out - Adds a ton of content, too much to list here. There aren’t any steam deck specific improvements that I know of, but with how popular it is on Deck I figured it was worth mentioning.
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Halo Infinite got updated to use EAC anti-cheat - but it is thankfully enabled on Steam Deck. They also improved their network for online play and improved the Forge.
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Slice and Dice got a massive 3.0 update, and finally got released on Steam - This is one of my all time favorite games, I can’t recommend it enough if you enjoy games like Slay the Spire and Dicey Dungeons. I’ve been playing it since thanksgiving of 2021, and have never stopped. It’s been on itch.io and android for awhile now, but it’s finally been released on Steam and iOS. It’s possible to run the itch.io version on Deck already, but for some reason the .zip would extract improperly if you used the gui archive manager, requiring people to use the
unzip
command instead. Having it available through steam is a lot easier for most people. -
Deep Rock Galactic Survivor had it’s first content update, adding a new biome, new enemies, balance changes, bug fixes, and more.
If you have any other games you think deserve some attention for a recent update, feel free to add them.
Really unfortunate that Halo Infinite is getting kernel level anti-cheat.
It works on Linux, so it’s not kernel level (at least on Linux).