You are right, it does provide something. I just personally don’t value it over a more typical online co-op setup. I just wish options weren’t scary and implemented more.
Me too. I know it’s a bit of work to set up an alternate mode and method to get to different planets and missions, and I’m sure teams are run really tightly on what gets worked on or not due to paying for whole teams to work, but I do wish they did what they could to future proof it.
A lot of always online games are awesome, have artistic merit, and can be looked back upon later as gaming history, and if they don’t preserve these “art pieces” then a huge chunk of gaming history will likely disappear into the ether in 10 or 20 years. It seems a little silly to me that we can go back and play Mario 64, or even Helldivers 1 and see what that was like, but Helldivers 2 will become an inaccessible splash screen, it’s a waste of all of the time and work, and even the money that went into making this happen in the first place.
You are right, it does provide something. I just personally don’t value it over a more typical online co-op setup. I just wish options weren’t scary and implemented more.
Me too. I know it’s a bit of work to set up an alternate mode and method to get to different planets and missions, and I’m sure teams are run really tightly on what gets worked on or not due to paying for whole teams to work, but I do wish they did what they could to future proof it.
A lot of always online games are awesome, have artistic merit, and can be looked back upon later as gaming history, and if they don’t preserve these “art pieces” then a huge chunk of gaming history will likely disappear into the ether in 10 or 20 years. It seems a little silly to me that we can go back and play Mario 64, or even Helldivers 1 and see what that was like, but Helldivers 2 will become an inaccessible splash screen, it’s a waste of all of the time and work, and even the money that went into making this happen in the first place.