In this episode of Zed Decoded, Thorsten talks to Mikayla, who's been leading the effort to Zed working on Linux, about the Zed's Linux version and how it's taking shape
they already said they were Mac only because they used Metal for rendering
And you say:
Metal is basically the only graphics API on Mac
So they’re on Mac bc they need Metal, but they picked Metal bc they’re on a Mac? It’s circular and friggin weird man
Not to mention there are cross-platform wrappers that will pick from all three depending on system - some that are very prolific among Rust devs (Zed is coded in Rust) like wgpu, for instance. They could’ve used wgpu and supported all 3 from the get-go and it would be easier than doing Metal anyway!
And so picking just Mac and/or Metal first is suspicious.
I don’t see where your problem comes from. It’s really simple: they wanted to target Mac, likely because that’s their preferred platform. So obviously they use the best fitting APIs for that purpose. Why would they develop a Linux or Windows application, if what they want is Mac? Nothing suspicious about that.
The other guy mentioned:
And you say:
So they’re on Mac bc they need Metal, but they picked Metal bc they’re on a Mac? It’s circular and friggin weird man
Not to mention there are cross-platform wrappers that will pick from all three depending on system - some that are very prolific among Rust devs (Zed is coded in Rust) like wgpu, for instance. They could’ve used wgpu and supported all 3 from the get-go and it would be easier than doing Metal anyway!
And so picking just Mac and/or Metal first is suspicious.
I don’t see where your problem comes from. It’s really simple: they wanted to target Mac, likely because that’s their preferred platform. So obviously they use the best fitting APIs for that purpose. Why would they develop a Linux or Windows application, if what they want is Mac? Nothing suspicious about that.