Hoping the bug with Corsair Vengeance RGB Pro is fixed so it doesn’t take up a huge amount of CPU resources to run effects. I had a really cool set of effects going that I just couldn’t use because of this.
To be fair though, that isn’t fully OpenRGB’S fault, I think the bug is actually in the effects plugin, not the main application.
Hoping the bug with Corsair Vengeance RGB Pro is fixed so it doesn’t take up a huge amount of CPU resources to run effects. I had a really cool set of effects going that I just couldn’t use because of this.
To be fair though, that isn’t fully OpenRGB’S fault, I think the bug is actually in the effects plugin, not the main application.