On Friday, AMD Chief Architect of Gaming Solutions Frank Azor said that if Bethesda wanted to implement rival Nvidia's DLSS upscaling technology in its upcoming RPG Starfield,...
AMD denies blocking Bethesda from adding DLSS to Starfield | Starfield DLSS mod locked behind a paywall::undefined
If small devs are expected to support every platform day one that increases the barrier to entry.
A world where small teams start their release on one of two platform they find advantageous and then port their successful titles to other platforms after is probably safest for them and offers the most product diversity for consumers.
Can you elaborate on that? I don’t see a clear benefit of exclusives to the user base or industry in general, only to those involved.
If small devs are expected to support every platform day one that increases the barrier to entry.
A world where small teams start their release on one of two platform they find advantageous and then port their successful titles to other platforms after is probably safest for them and offers the most product diversity for consumers.