Bethesda also says Starfield’s silent protag was partially inspired by fan reaction to Fallout 4
Starfield is a big game with hundreds of planets to explore and many sandwiches to collect. But while all the NPCs you’ll meet in Starfield have voices, the game’s main character doesn’t. Bethesda already confirmed this was the case last year, but has now shared more details about why it made this choice, revealing that originally Starfield had a talking protag and that ultimately cutting the main character’s voice helped the game grow in size.
“Welcome to our RPG, please select your dialogue options:
Yes
sarcastic yes
funny yes
yes but later
Enjoy your ‘role play’”
Fallout 4 was a nightmare from a character standpoint. I don’t have much faith in Bethesda writing, but at least we’ll be able to have more options than the above. Maybe, just maybe, we’ll even have skill checks back.