Baldur's Gate 3 launched earlier this month to player and critical acclaim. However, as players have begun to reach act 3, many are discovering that it's...a touch less polished than the first two acts.
A couple minor broken ability examples: Mage Hand requires a short rest to recharge, which is fundamentally wrong for a cantrip, and Feather Fall is a bonus action instead of a reaction, making it useless for its primary purpose. These aren’t game-breaking, of course, but annoyances like this add up, and it never feels good to have chosen an ability that turns out not to work as it should.
One of the more problematic issues is stupid pathing logic, especially around known hazards: Party members absolutely love to spot traps, announce them, and then walk right into them. Sometimes it results in someone getting a minor injury. Other times it nearly wipes out the whole party.
mage hand requiring a short rest to resummon might be because you are using the gith racial?
Nope. Wizard and bard cantrips.
Since you mention it, though, I think the Gith’s psionic Mage Hand is a cantrip in 5e. Did it require a rest in some past edition?
Feather fall now is a ritual spell so you can cast it before combat and it will last all of combat. It’s just different from the tabletop game.
I’ll have to try that; thanks. It would still be an annoying extra step and wouldn’t cover surprise situations as the spell is intended, but would at least be more useful than it seemed.
In any case, it’s not just those two examples. The point is that a surprising number of little things like these are broken, either by departing from D&D rules in ways that don’t make sense or by just plain failing to do what their in-game descriptions say.
I have found one example of departing from 5e rules in a way that does make sense, though, so it’s not all bad.
I wouldn’t label things they changed compared to 5e rules as necessarily broken, unless the way they say it’s implemented doesn’t actually match what’s happening.
I picked half elf as race initially because I was used to the +2 +1 +1 spread they get, which isn’t the case in the game, or hypnotic pattern, which only lasts 2 turns instead of 10. Is the game broken? No, it’s just me assuming stuff will be 1 to 1 to the 5e rules. And it goes both ways, took me a bit to realize they don’t follow the spellcasting rules to a t, and you can cast leveled spells with both your action and your bonus action.
A couple minor broken ability examples: Mage Hand requires a short rest to recharge, which is fundamentally wrong for a cantrip, and Feather Fall is a bonus action instead of a reaction, making it useless for its primary purpose. These aren’t game-breaking, of course, but annoyances like this add up, and it never feels good to have chosen an ability that turns out not to work as it should.
One of the more problematic issues is stupid pathing logic, especially around known hazards: Party members absolutely love to spot traps, announce them, and then walk right into them. Sometimes it results in someone getting a minor injury. Other times it nearly wipes out the whole party.
I suggest saving often.
mage hand requiring a short rest to resummon might be because you are using the gith racial?
Feather fall now is a ritual spell so you can cast it before combat and it will last all of combat. It’s just different from the tabletop game.
I have mage hand on Astarion and it’s still once per short rest.
Feather fall has caused me problems (and at least one TPK) I have had it drop off with no combat log line.
Nope. Wizard and bard cantrips.
Since you mention it, though, I think the Gith’s psionic Mage Hand is a cantrip in 5e. Did it require a rest in some past edition?
I’ll have to try that; thanks. It would still be an annoying extra step and wouldn’t cover surprise situations as the spell is intended, but would at least be more useful than it seemed.
In any case, it’s not just those two examples. The point is that a surprising number of little things like these are broken, either by departing from D&D rules in ways that don’t make sense or by just plain failing to do what their in-game descriptions say.
I have found one example of departing from 5e rules in a way that does make sense, though, so it’s not all bad.
I wouldn’t label things they changed compared to 5e rules as necessarily broken, unless the way they say it’s implemented doesn’t actually match what’s happening.
I picked half elf as race initially because I was used to the +2 +1 +1 spread they get, which isn’t the case in the game, or hypnotic pattern, which only lasts 2 turns instead of 10. Is the game broken? No, it’s just me assuming stuff will be 1 to 1 to the 5e rules. And it goes both ways, took me a bit to realize they don’t follow the spellcasting rules to a t, and you can cast leveled spells with both your action and your bonus action.
The key words were in ways that don’t make sense. If you read my whole comment, you’ll see we agree that not all the departures are inappropriate.