1.5 million concurrent players with a 99% drop off is STILL THOUSANDS OF CONCURRENT PLAYERS for an indie game.
The only games that can’t work with a playerbase in “only” 4 digits are MMOs. Otherwise there’s no excuse.
Same thing is said about Helldiver’s 2,and there were 60k online players in game last week on a weekday. That’s exceedingly healthy, especially when games run most of the infrastructure peer to peer anyways!
I hate the narrative, and I wish more games supported private servers for this same reason. There is no reason why a good game that failed to become the next Fortnite shouldn’t still enjoy a long life as a cult favorite for decades.
1.5 million concurrent players with a 99% drop off is STILL THOUSANDS OF CONCURRENT PLAYERS for an indie game.
The only games that can’t work with a playerbase in “only” 4 digits are MMOs. Otherwise there’s no excuse.
Same thing is said about Helldiver’s 2,and there were 60k online players in game last week on a weekday. That’s exceedingly healthy, especially when games run most of the infrastructure peer to peer anyways!
I hate the narrative, and I wish more games supported private servers for this same reason. There is no reason why a good game that failed to become the next Fortnite shouldn’t still enjoy a long life as a cult favorite for decades.