I’m seriously considering dropping everything and jumping to Rust because of Cargo.
Well if you’re into game dev, ECS and Rust, there’s like a 99% chance you know of it, but just in case you don’t: We have bevy, now with an extra full-time dev (Alice, who’d been working hard at it for years, I think she’s a bigger contributor than the author himself at this point lol)
I’ve been keeping an eye on bevy, it looks really cool. I’ll probably make something with it one day when their ECS gets support for entity relationships (which appears to be in the pipeline). A really cool project though, basically looks like everything I’ve wanted out of a C++ engine which I can’t really use due to build system mixing.
Well if you’re into game dev, ECS and Rust, there’s like a 99% chance you know of it, but just in case you don’t: We have bevy, now with an extra full-time dev (Alice, who’d been working hard at it for years, I think she’s a bigger contributor than the author himself at this point lol)
I’ve been keeping an eye on bevy, it looks really cool. I’ll probably make something with it one day when their ECS gets support for entity relationships (which appears to be in the pipeline). A really cool project though, basically looks like everything I’ve wanted out of a C++ engine which I can’t really use due to build system mixing.