Dragon Age: The Veilguard has received numerous criticisms since its full unveiling a few months ago. These criticisms have taken aim at the game’s new art style, its writing, its character design, it abandoning player world states, and generally how unfamiliar it feels in comparison to its legacy. It has also been engulfed by the […]
Oh yes, I played a mage in both and the difference was startling.
In the first part you have immensly powerful spells, that could also backfire hard because the game had friendly fire. At high levels you could wipe everything on the screen, including your party.
In the second, friendly fire was gone so you could blast away and suddenly you spun around like a kung-fu master for some reason.
And this is the problem. The original game was made for people into RPGs (technically Real Time with Pause RPG).
The sequels gave a middle finger to those people by chasing simplistic, action focused combat with minimal RPG aspects. Hence why people despise them.
I strongly disagree. I’ve been playing crpgs from literally the very first of them. I’m very definitely “into rpgs” and I love all the DA games
Oh yes, I played a mage in both and the difference was startling. In the first part you have immensly powerful spells, that could also backfire hard because the game had friendly fire. At high levels you could wipe everything on the screen, including your party. In the second, friendly fire was gone so you could blast away and suddenly you spun around like a kung-fu master for some reason.