• shawnshitshow@sopuli.xyz
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    1 year ago

    1.5 years of learning unity gone down the shitter. here I come, godot

    even if they backtrack, trust is ruined at this point. this only makes sense if you’re trying to destroy the company intentionally and short your stock on the way out. what the fuck

    • Kichae@kbin.social
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      1 year ago

      1.5 years of learning unity gone down the shitter.

      And this is the real damage to their business here. They clearly lost sight of their business model: Create an army of developers who know their product very well, so that it’s on a short list of products studios are all but forced to consider.

      A wave of developers who know soemthing other than Unity or Unreal has the potential to turn the games development ecosystem totally on its head. They didn’t shoot themselves on the foot, they possibly shot themselves in the femoral artery.

      • jayandp@sh.itjust.works
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        1 year ago

        They didn’t shoot themselves on the foot, they possibly shot themselves in the femoral artery.

        I myself have been describing it as them shooting themselves in the chest, and are now bleeding out on the floor asking how it happened.

      • luxyr42@lemmy.dormedas.com
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        1 year ago

        Yes, but no. My company is working in a proprietary engine, so there is almost no one we can hire with that engine experience, but we still want people who became familiar and strong with other engines because they can do it again with ours.

        Don’t be too discouraged by this, but start learning your next engine.

        • EonNShadow@pawb.social
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          1 year ago

          Which means he sold at the top, then bought more at the bottom so he can ride the train back up to do the same thing again.

          This isn’t a good thing.

          • KillAllPoorPeople@lemmy.world
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            1 year ago

            It was probably part of his contract. It wasn’t $40 when he sold it. As probably allowed by his contract, he sold it back to the company and bought it back for pennies. It’s just compensation not some conspiracy on his individual part.

            • Kichae@kbin.social
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              1 year ago

              When you sell your time and labour for a living, you tend to not have any idea about how people who own property for a living get paid. And the ownership class does a pretty good job at misinforming the working class about those details, since it benefits them to be seen as just doing the same things at a different scale. Insights into the actual process of their compensation will look like some sort of conspiratorial scheme because… Well, because it is. It’s just not the one people will tend to tie it to. And it’s not an illegal one.

              They want us to believe they’re playing baseball in the major leagues while we’re on the company softball team, instead of highlighting that they’re actually playing poker with a stacked deck against a casino they own.

            • dragonflyteaparty@lemmy.world
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              1 year ago

              What you said doesn’t make any sense. Either it wasn’t $40 a share when he sold it like you said in this comment or it was $40 a share like you said in the previous comment.

              • Kichae@kbin.social
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                1 year ago

                It makes sense if the company had agreed to buy the shares off of him at market rates and then sell him stock back at a significant discount. Doing this would allow him to claim the money gained as capital gains rather than employment income, and it wouldn’t count as insider trading if it was an arrangement made and timelines settled upon before the bullshit was planned.

                It could be something like having his contract say that the company will buy back X shares when the share price hits $Y in value, for instance.

              • KillAllPoorPeople@lemmy.world
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                1 year ago

                I guarantee you his contract looks like something like this, “If you meet X performance metric, the company will buy N amount of shares (maximum 2000) back at the maximum/average stock price within Y days and sell you back the amount of shares sold (maximum 2000) for Z dollars.”

    • nephs@lemmygrad.ml
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      1 year ago

      Don’t forget those skills are transferable!

      Streams of events, object manipulation and shit is used everywhere. Just a few minor concept changes, just like from one company to another.

      • derpgon@programming.dev
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        1 year ago

        Concept, yes. The actual infrastructure, tool chains, and processes are usually not. The IDE is different, the language is different, the keyboard shortcuts are different.

        The only non-pain point are probably assets. But the code is not really transferable.

        Most of the stuff needs to be completely rewritten.

        • nephs@lemmygrad.ml
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          1 year ago

          Yes, I understand! I’m talking from the perspective of someone that learned those skills.

          That learned about tool chains, about the required infrastructure, the processes, IDE configuration, etc.

          I’m not saying the change is painless. I’m saying for each of those, there’s an equivalent in any other game making tool. The foundations help to learn the new ones faster. And the new ones takes you generalised knowledge further. Which only contributes to your professionals growth.

          At the end of the day, every technology will be replaced. Being able to transfer skills between different scenarios is a valuable skill itself. :)