I’m looking for RPGs to play with friends where each player has different roles and you need to cooperate to progress.

We tried playing MMOs but my friends won’t play on their own so they don’t work (especially with ffxiv as the msq is not at all “coopable”); the subscription would also be a dealbreaker. Do you know of anything with similar gameplay that is playable entirely in coop?

We enjoyed Monster Hunter World (but not Rise), although there’s not much actual cooperation as there are few interactions in combat.

The only game I found that seems it might be what I’m looking for is the original Final Fantasy Crystal Chronicles, but we can’t get it to work online (dolphin randomly freezes with netplay).

  • _Lory98_@discuss.tchncs.deOP
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    2 days ago

    We did try BG3 when it came out, but were disappointed in how the coop interacted with dialogues and story events so we ended up dropping it. I kept playing it alone up to the start of act 2, but didn’t enjoy it so we never tried coop again. We are playing an actual DnD campaign tho.

    I haven’t played PoE, but one issue I have with coop in action RPGs is that everyone is mostly doing their own thing independently of the other players and the classes are all damage dealers (which, side note, I feel like is the same in BG3 and DnD too). Does PoE have any options to play support roles? It does look fun tho so I might still try it, even if it’s not exactly what I’m looking for.

    • SturgiesYrFase@lemmy.ml
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      1 day ago

      They’re quite dated now, but Neverwinter Nights 1&2 have a pretty robust multiplayer element.

      Best description I could find is from this steam post reply by DrLoboto:

      AFAIK, there are three different possibilities to play multiplayer:

      1. You and your friend play through the official campaign and/or and the first expansion Shadows of Undrentide, or a user-made adventure that specifically allows for multiplayer (not all of them do). The second expansion Hordes of the Underdark might be possible to play through in multiplayer, too, but I heard there are some issues. Of the DLC, I think only Pirates of the Sword Coast and Infinite Dungeons officially support multiplayer.
      2. You and your friend log onto a so called Persistant World (PW), which is like a mini MMO, an online world created and hosted by users which is usually accessible to everyone, so you might run into and interact with other players. Some of these are more action-oriented with pre-scripted quests, others are strictly roleplay, meaning you are meant to stay in character and not talk about meta stuff while playing. Sometimes administrators may take on the role of NPCs or monsters and entertain you.
      3. You and your friend either join another group or run your own game in which one of the users assumes the role of a dungeon master, taking control of NPCs and monsters and creating an adventure for the other player(s).

      The more common options would be 1. and 2. In those case, you will both control your own character and you can form a party and fight together, but theoretically you can also split up whenever you want to (even while remaining in the same party) and explore on your own. In case 1. one of you will open an online game and host it for the other player to join (anyone who owns NWN can do this, you don’t need anything else or any particular knowledge), in case 2. you will both join the server of the according PW team. Note that in case 1. the pre-written adventures will often assume that the NPCs are always talking to the same character as the hero of the story; it’s not perfect but it works if you agree that one of you is the main character doing most of the talking for the main quests, or if you can live with the occasional confusion now and then. ;)

    • MarcomachtKuchen@feddit.org
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      2 days ago

      Divinity original sin is from the same developers as Baldurs Gate and is an absolute banger. Given that the coop Aspekt in dialogues is the absolute same. But the games main focus is IMO the combat which is purely incredible and the build diversity is superb. Also synergies between different players and build is highly encouraged since classes differ greatly in their abilities.

      • DdCno1@beehaw.org
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        2 days ago

        How do dialogues work in coop in Larian RPGs and what makes them so disappointing? Thanks!

        • MarcomachtKuchen@feddit.org
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          2 days ago

          To add to what the other commenter has added. All characters in dialogue are frozen in place and poeple not in dialogue can manipulate them or their surrounding and they can’t react to any of it.

        • Björn Tantau@swg-empire.de
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          2 days ago

          Only one character does the talking and you have to actively listen in to hear any of it.

          I just remembered Star Wars: The Old Republic. There everyone could participate and it would select randomly who would say the next line. That was nice.

    • Björn Tantau@swg-empire.de
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      2 days ago

      Star Wars: The Old Republic is great with dialogues. All players choose an answer and it randomly selects who actually gets to say what they want. And the Sith Warrior and Sith Magician (can’t remember the actual class names) synergise great in terms of story and quest locations. The corresponding Jedi classes might as well.

      Used to play it with my wife, until some small human took up all our time. We got lucky with the classes. We had a lot of fun. Other classes all seem to have separate starting locations. But with all the subclasses available to Warrior and Magician you should be able to get a good spread.