God of war ragnarok tuned this way down. Level is tied to equipment (max 9), xp is spent as currency on skills. I really liked it. Didn’t feel like the game was RPGified at all.
Similarly, Fable did that. Using specific skill types would grant experience points to spend in that category, plus a general xp currency that can go into any category.
Which is exactly how the elder scrolls has been since Daggerfall at least. The only difference is you didn’t have any specialization choices until Skyrim with the perks.
God of war ragnarok tuned this way down. Level is tied to equipment (max 9), xp is spent as currency on skills. I really liked it. Didn’t feel like the game was RPGified at all.
Similarly, Fable did that. Using specific skill types would grant experience points to spend in that category, plus a general xp currency that can go into any category.
Damn what a great game…
Loved Fable, 2 was top tier imo.
Which is exactly how the elder scrolls has been since Daggerfall at least. The only difference is you didn’t have any specialization choices until Skyrim with the perks.