• marmo7ade@lemmy.world
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    1 year ago

    They pretty much nerf everything.


    Damage to Frozen Enemies: Increased by ~20%. Physical Damage: Increased by ~25%. Fire Damage: Increased by ~25%. Cold Damage: Increased by ~25%. Lightning Damage: Increased by ~25%. Poison Damage: Increased by ~25%. Shadow Damage: Increased by ~25%. Non-Physical Damage: Increased by ~25%. Physical Damage Over Time: Increased by ~40%. Fire Damage Over Time: Increased by ~40%. Shadow Damage Over Time: Increased by ~40%. Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%. Damage with Two-Handed Slashing Weapons: Increased by ~25%. Damage with Dual-Wielded Weapons: Increased by ~25%. Damage with Ranged Weapons: Increased by ~25%. Damage with Skills that Swap to New Weapons: Increased by ~25%. Damage while in Human Form: Increased by ~25%. Damage while Shapeshifted: Increased by ~25%. Blood Skill Damage: Increased by ~25%. Bone Skill Damage: Increased by ~25%. Brawling Skill Damage: Increased by ~33%. Companion Skill Damage: Increased by ~33%. Conjuration Skill Damage: Increased by ~33%. Cutthroat Skill Damage: Increased by ~25%. Darkness Skill Damage: Increased by ~25%. Earth Skill Damage: Increased by ~25%. Frost Skill Damage: Increased by ~25%. Imbued Skill Damage: Increased by ~25%. Imbuement Skill Damage: Increased by ~33%. Marksman Skill Damage: Increased by ~25%. Pyromancy Skill Damage: Increased by ~25%. Shock Skill Damage: Increased by ~25%. Storm Skill Damage: Increased by ~25%. Summoning Skill Damage: Increased by ~25%. Trap Skill Damage: Increased by ~33%. Weapon Mastery Skill Damage: Increased by ~33%. Werebear Skill Damage: Increased by ~25%. Werewolf Skill Damage: Increased by ~25%.

    • goobermembson@mander.xyz
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      1 year ago

      They’ve nerfed crit, vuln, and cdr. I doubt these increases offset that amount of power loss.

    • Matharl@lemmy.world
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      1 year ago

      Thanks for showing my point about too many affixes.

      Explain to me how you’re gonna know if your current sword with vuln/crit/crit dmg is better or worse than the new shinny drop with +cutthroat/crit/trap for a rogue.

      Hint : You can’t without testing, and how are you gonna do that without enchanting + reroll 1 affix ? We didn’t have that many affixes in Diablo 2 LoD and surprise, nobody complained !

      What’s gonna happen is the players who’ve gonna keep playing the game will use websites like « Ask Mr Robot » everytime they get loot.