Damage to Frozen Enemies: Increased by ~20%.
Physical Damage: Increased by ~25%.
Fire Damage: Increased by ~25%.
Cold Damage: Increased by ~25%.
Lightning Damage: Increased by ~25%.
Poison Damage: Increased by ~25%.
Shadow Damage: Increased by ~25%.
Non-Physical Damage: Increased by ~25%.
Physical Damage Over Time: Increased by ~40%.
Fire Damage Over Time: Increased by ~40%.
Shadow Damage Over Time: Increased by ~40%.
Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%.
Damage with Two-Handed Slashing Weapons: Increased by ~25%.
Damage with Dual-Wielded Weapons: Increased by ~25%.
Damage with Ranged Weapons: Increased by ~25%.
Damage with Skills that Swap to New Weapons: Increased by ~25%.
Damage while in Human Form: Increased by ~25%.
Damage while Shapeshifted: Increased by ~25%.
Blood Skill Damage: Increased by ~25%.
Bone Skill Damage: Increased by ~25%.
Brawling Skill Damage: Increased by ~33%.
Companion Skill Damage: Increased by ~33%.
Conjuration Skill Damage: Increased by ~33%.
Cutthroat Skill Damage: Increased by ~25%.
Darkness Skill Damage: Increased by ~25%.
Earth Skill Damage: Increased by ~25%.
Frost Skill Damage: Increased by ~25%.
Imbued Skill Damage: Increased by ~25%.
Imbuement Skill Damage: Increased by ~33%.
Marksman Skill Damage: Increased by ~25%.
Pyromancy Skill Damage: Increased by ~25%.
Shock Skill Damage: Increased by ~25%.
Storm Skill Damage: Increased by ~25%.
Summoning Skill Damage: Increased by ~25%.
Trap Skill Damage: Increased by ~33%.
Weapon Mastery Skill Damage: Increased by ~33%.
Werebear Skill Damage: Increased by ~25%.
Werewolf Skill Damage: Increased by ~25%.
Thanks for showing my point about too many affixes.
Explain to me how you’re gonna know if your current sword with vuln/crit/crit dmg is better or worse than the new shinny drop with +cutthroat/crit/trap for a rogue.
Hint : You can’t without testing, and how are you gonna do that without enchanting + reroll 1 affix ?
We didn’t have that many affixes in Diablo 2 LoD and surprise, nobody complained !
What’s gonna happen is the players who’ve gonna keep playing the game will use websites like « Ask Mr Robot » everytime they get loot.
Damage to Frozen Enemies: Increased by ~20%. Physical Damage: Increased by ~25%. Fire Damage: Increased by ~25%. Cold Damage: Increased by ~25%. Lightning Damage: Increased by ~25%. Poison Damage: Increased by ~25%. Shadow Damage: Increased by ~25%. Non-Physical Damage: Increased by ~25%. Physical Damage Over Time: Increased by ~40%. Fire Damage Over Time: Increased by ~40%. Shadow Damage Over Time: Increased by ~40%. Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%. Damage with Two-Handed Slashing Weapons: Increased by ~25%. Damage with Dual-Wielded Weapons: Increased by ~25%. Damage with Ranged Weapons: Increased by ~25%. Damage with Skills that Swap to New Weapons: Increased by ~25%. Damage while in Human Form: Increased by ~25%. Damage while Shapeshifted: Increased by ~25%. Blood Skill Damage: Increased by ~25%. Bone Skill Damage: Increased by ~25%. Brawling Skill Damage: Increased by ~33%. Companion Skill Damage: Increased by ~33%. Conjuration Skill Damage: Increased by ~33%. Cutthroat Skill Damage: Increased by ~25%. Darkness Skill Damage: Increased by ~25%. Earth Skill Damage: Increased by ~25%. Frost Skill Damage: Increased by ~25%. Imbued Skill Damage: Increased by ~25%. Imbuement Skill Damage: Increased by ~33%. Marksman Skill Damage: Increased by ~25%. Pyromancy Skill Damage: Increased by ~25%. Shock Skill Damage: Increased by ~25%. Storm Skill Damage: Increased by ~25%. Summoning Skill Damage: Increased by ~25%. Trap Skill Damage: Increased by ~33%. Weapon Mastery Skill Damage: Increased by ~33%. Werebear Skill Damage: Increased by ~25%. Werewolf Skill Damage: Increased by ~25%.
They’ve nerfed crit, vuln, and cdr. I doubt these increases offset that amount of power loss.
Thanks for showing my point about too many affixes.
Explain to me how you’re gonna know if your current sword with vuln/crit/crit dmg is better or worse than the new shinny drop with +cutthroat/crit/trap for a rogue.
Hint : You can’t without testing, and how are you gonna do that without enchanting + reroll 1 affix ? We didn’t have that many affixes in Diablo 2 LoD and surprise, nobody complained !
What’s gonna happen is the players who’ve gonna keep playing the game will use websites like « Ask Mr Robot » everytime they get loot.