Squadron 42 is the single player campaign of Star Citizen, that is supposed to launch as a separate game. It’s basically a small portion of Star Citizen, but with a story and ending. I’m still not confident; waited too long for that.

    • Ananace@lemmy.ananace.dev
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      1 year ago

      Does SC feel like a $70 game ready for release and formal critical/audience review?

      To be fair, it’s a $45 game.

    • t3rmit3@beehaw.org
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      1 year ago

      Does SC feel like a $70 game ready for release and formal critical/audience review?

      Compared to plenty of other AAA games? In terms of game loops, yeah absolutely.

      Eve was a complete game with a complete gameloop.

      What gameloop was that? There was no endgame back then. There was mining, manufacturing, and combat. That was about it. But I’m sure you in all your infinite knowledge and totally-not-just-talking-out-your-bum experience with Eve know that, right?

      I’ll copy from another of my comments:

      “Last night I did 2 ‘bunker missions’ (infiltrate facility, kill bad guys, loot), and salvaged 3 derelict ships. Night before that I was doing bounties on NPCs and running bomber support for some guys who had gotten pinned down by another group of players at a planet-side wreck site (Ghost Hollow). I don’t do mining, or cargo hauling, or drug running, or ship or ground pvp, or player-rescue medical missions, or racing, or investigations, but those are also in there.”

      A game is either a full release or it isn’t.

      This is an absolute gas. Other people in here talking about how AAA games all release incomplete nowadays, so they don’t trust that SC will be complete on release, and you in here going, “no guys, games that are released ARE complete, and ones that aren’t released aren’t.” I’m not claiming SC is complete, but claiming that a game saying it’s released is the arbiter of it having a complete experience is just hilarious.