They could piggyback off of the work Valve has been doing with Proton and WINE, but that would mean the Apple needs to implement Vulkan support, because translating Vulkan to Metal isn’t a perfect solution. I don’t see Apple embracing Vulkan any time soon; they have a really bad case of “not invented here” syndrome.
They already have Rosetta 2 for x86 emulation, so that part is taken care of already.
I don’t know about Proton, but Crossover for Mac still exists, and according to the programme database on their website seems to have a decent hit rate for games.
Crossover is made by Codeweavers, who are the main contractor for Proton and the biggest contributor to Wine.
They could piggyback off of the work Valve has been doing with Proton and WINE, but that would mean the Apple needs to implement Vulkan support, because translating Vulkan to Metal isn’t a perfect solution. I don’t see Apple embracing Vulkan any time soon; they have a really bad case of “not invented here” syndrome.
They already have Rosetta 2 for x86 emulation, so that part is taken care of already.
I don’t know about Proton, but Crossover for Mac still exists, and according to the programme database on their website seems to have a decent hit rate for games.
Crossover is made by Codeweavers, who are the main contractor for Proton and the biggest contributor to Wine.
WINE isn’t the limiting factor here. Most games rely on either DirectX, OpenGL, or Vulkan, none of which Apple supports.
On Linux, we have translation layers for DirectX in the form of DXVK and VKD3D, and native driver support for both OpenGL and Vulkan.
Apple has to rely on translating Vulkan to Metal with tools like MoltenVK, but Metal isn’t 100% feature-compatible with Vulkan.