Sure, 3DS names are dumb, but this is definitely not the case here. Using version numbers instead of different names for different things causes insane confusion and having to over-explain what it is.
See: DLSS
DLSS 2 is just DLSS 1 but better. DLSS 3 is frame generation that isn’t compatible with most hardware. DLSS 3.5 is similar to DLSS 2 but includes enhanced raytracing denoising.
It’s a nightmare. Making a version 2, 3, 4 etc of something also makes it sound like there’s no reason to use the old version, whereas a lot of people are still using the regular stable diffusion over stable diffusion XL.
Imagine if the discussion was “Hey don’t use Stable Diffusion 3 since you need a lot of VRAM, you should be using Stable Diffusion 1.5 or Stable Diffusion 2.1, but also it’s worth getting a new GPU for Stable Diffusion 4 cuz it’s very fast but has lower quality than version 3”
Sure, 3DS names are dumb, but this is definitely not the case here. Using version numbers instead of different names for different things causes insane confusion and having to over-explain what it is.
See: DLSS
DLSS 2 is just DLSS 1 but better. DLSS 3 is frame generation that isn’t compatible with most hardware. DLSS 3.5 is similar to DLSS 2 but includes enhanced raytracing denoising.
It’s a nightmare. Making a version 2, 3, 4 etc of something also makes it sound like there’s no reason to use the old version, whereas a lot of people are still using the regular stable diffusion over stable diffusion XL.
Imagine if the discussion was “Hey don’t use Stable Diffusion 3 since you need a lot of VRAM, you should be using Stable Diffusion 1.5 or Stable Diffusion 2.1, but also it’s worth getting a new GPU for Stable Diffusion 4 cuz it’s very fast but has lower quality than version 3”