https://store.steampowered.com/app/2687970/TRIBES_3_Rivals/
You can request Access to join the alpha playtest until Dec 8 evening New York, USA time.
Game has or is planning to implement EasyAntiCheat based on the splashscreen. The alpha test has CtF 5on5 and CtF 12on12.
Game runs on my Ubuntu machine without graphical glitches or unusual stuttering. Streaming it to my friends over Discord caused a major fps drop.
I didn’t have to do anything special to get it to run after downloading. It was a seamless experience running it.
I am happy it runs, but is it fun? I have some fond T2 memories.
I had fun, for what that’s worth.
If the current state it’s in is the final state of the game at release, I’d have a couple weeks of good fun then get bored of it. But the core feel of Tribes is there, with enough TLC put in then I could imagine it being a fun mainstay and worthy successor to the series.
I left feedback suggestions for the devs to allow custom third-party servers and a custom mode creator (Halo Forge-like; I remember there being something like that in Ascend) for the best chance at longevity of this game.
Definitely threw me back to the days I played Ascend. Having to lead your shots and stuff.
Is there shared targeting data with teammates? I remember lining up targets for the big artillery teammates as a scout in the older games.
I loved being useful as a fast scout beyond the rush to kill scouts in other games.
If you’re talking about a location ping system it was in this game, I think I accidentally used it when middle clicking.