Apart from my oxygen that is Factorio, I play Heretic’s Fork. The game desperately needs a manual, but I’m enjoying it.
!olleH
Apart from my oxygen that is Factorio, I play Heretic’s Fork. The game desperately needs a manual, but I’m enjoying it.
I love that game. I think it’s the only game that presents dissociation and “functional depression” if that is even a phrase. There is a feeling of an unreliable narrator, but not to the extent of outright lies or hallucinations. Just everything looks out of place, disgusting, ugly and stupid.
Playing the game I feel like I am pretending to be functional in a world I despise, among people I find disgusting or irrelevant.
It’s something.
Atrio: The Dark Wild - has you control a clone with a limited life span. When you die and resume from a new clone, the old clone corpse is lying around and you can harvest it for parts necessary to continue the story.
Sifu - when you “die” your character ages and gets stronger before trying again.
Karateka - plays a lot like a regular game with lives, but it’s not the same life. Every time you have to resume from a new life, it’s a different person attempting to get to the end.
Shadow of Mordor - when you are killed by an orc, you resurrect from a spirit. The orc, however, gets high-fives from all his mates and gets promoted, plus some new skills. Next time you see him he will call you out.
Hades - the entire story is based around you repeatedly failing and dying.
Super Meat Boy - well basically you die and restart, but when you finally beat the level, you get an instant replay with all your failed attempts simultaneously playing on top of it. The effect is more glorious the more you struggled to beat the level.
Having to build roboport bridges across large bodies of water for no other reason than that, was so annoying
Procession to Calavry is a point-and-click adventure game tagged as “medieval” and “dark comedy” which is spot on.
The Longing is a pretty experimental game about waiting. You can win the game by waiting 400 hours, or you can go for one of the alternative endings, all of them needing a lot of waiting around.
Return of the Obra Dinn is a game you should take your time in. Explore. Ponder. Explore. Ponder. It has been compared to filling in crosswords.
Ittle Dew is a puzzle game with a Zelda-ish style and cute punk comedy presentation.
One Finger Death Punch 2 makes you feel the way super cool martial arts fights scenes look.
Wandersong is firmly in my “recommend to anyone” Steam list.
The ending of Link’s Awakening
Xenonauts 2
Released into early access last week, and picked it up yesterday. Very happy with it so far. Fun and polished.
I did not think that through.
Oh well, exclusive Lemmy access promo I guess. I’ll throw the Escapist an extra $10 on their next donation-enabled stream as an apology.
Oooh yes. I have a switch, but didn’t pick up TotK yet. It looks amazing.
Creative allowance. Even if it makes the game “unbalanced”.
Just Cause 2 with the grappling hook you could attach one end to a statue and one to a truck.
Grand Theft Auto 3 was the first game where I realized I could complete an assassination by stealing a police car, use the swarm of police cars following me as a “net” to trap my target’s car so he couldn’t drive away, and then blowing up the pile of cars with a grenade.
Rimworld where I can create a settlement of nudist vampires trading beautiful wooden sculptures for slaves to feed on.
The Sims 3 of course.
From the Depths, Minecraft, Space Engineers, Valheim also to a large degree.
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