(They/Them) I like TTRPGs, history, (audio and written) horror and the history of occultism.

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Joined 29 days ago
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Cake day: January 24th, 2025

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  • Part of the problem is that sufficient wealth seems to destroy people’s understanding of consequence. They don’t experience them very often, and so reach a point where they can simply pursue whatever their feelings tell them to do and the world magically restructures itself to allow them to do so.

    Combine this with how the incentives of the social system result in the people who are most likely to pursue a selfish course being the most financially successful- you get a recipe for short-sighted, ignorant and self-important nonsense.









  • I’m playing Dungeon Drafters, a deck-building, turn-based, tactical rogue-like. (What a mouthful) It’s been very fun, the emphasis on positioning reminds me of some of the fun aspects of other tactics games I’ve played; and, the deck-building is pretty fun.

    The game has some interesting tweaks on the formula, like you graveyard not being shuffled back into your deck except at special shrines in the run, so you have to deploy cards more tactically and individual cards are allowed to be much more impacfcul as a result. Status conditions are amazing in this game and I love using them.

    The art style is charming and I really enjoy how clever I feel when my careful positioning and shuffling allows me to efficiently take out opponents.