I’m looking for RPGs to play with friends where each player has different roles and you need to cooperate to progress.
We tried playing MMOs but my friends won’t play on their own so they don’t work (especially with ffxiv as the msq is not at all “coopable”); the subscription would also be a dealbreaker. Do you know of anything with similar gameplay that is playable entirely in coop?
We enjoyed Monster Hunter World (but not Rise), although there’s not much actual cooperation as there are few interactions in combat.
The only game I found that seems it might be what I’m looking for is the original Final Fantasy Crystal Chronicles, but we can’t get it to work online (dolphin randomly freezes with netplay).
Baldur’s Gate 3. The default party size is 4. In single player it’s filled with NPCs. Might be a long commitment, but it’s a bloody good game. If you are more than 4 you can increase the party size with mods that can be installed from within the game. You could increase the difficulty to compensate.
Incidentally the first two games can be played in multiplayer as well, with up to 6 people. But although they are awesome as well they might be a little bit dated.
If you’re looking for F2P Path of Exile is one of the best. It’s an action RPG like Diablo (which is also great in multiplayer).
We did try BG3 when it came out, but were disappointed in how the coop interacted with dialogues and story events so we ended up dropping it. I kept playing it alone up to the start of act 2, but didn’t enjoy it so we never tried coop again. We are playing an actual DnD campaign tho.
I haven’t played PoE, but one issue I have with coop in action RPGs is that everyone is mostly doing their own thing independently of the other players and the classes are all damage dealers (which, side note, I feel like is the same in BG3 and DnD too). Does PoE have any options to play support roles? It does look fun tho so I might still try it, even if it’s not exactly what I’m looking for.
They’re quite dated now, but Neverwinter Nights 1&2 have a pretty robust multiplayer element.
Best description I could find is from this steam post reply by DrLoboto:
Divinity original sin is from the same developers as Baldurs Gate and is an absolute banger. Given that the coop Aspekt in dialogues is the absolute same. But the games main focus is IMO the combat which is purely incredible and the build diversity is superb. Also synergies between different players and build is highly encouraged since classes differ greatly in their abilities.
How do dialogues work in coop in Larian RPGs and what makes them so disappointing? Thanks!
To add to what the other commenter has added. All characters in dialogue are frozen in place and poeple not in dialogue can manipulate them or their surrounding and they can’t react to any of it.
Only one character does the talking and you have to actively listen in to hear any of it.
I just remembered Star Wars: The Old Republic. There everyone could participate and it would select randomly who would say the next line. That was nice.
Star Wars: The Old Republic is great with dialogues. All players choose an answer and it randomly selects who actually gets to say what they want. And the Sith Warrior and Sith Magician (can’t remember the actual class names) synergise great in terms of story and quest locations. The corresponding Jedi classes might as well.
Used to play it with my wife, until some small human took up all our time. We got lucky with the classes. We had a lot of fun. Other classes all seem to have separate starting locations. But with all the subclasses available to Warrior and Magician you should be able to get a good spread.