Creation is tailored specifically for Bethesda games. It’s a branch of GameBryo. People want them to stop using Creation because of how janky and buggy thier games are. The idea being if they used a better engine the games would be better.
Personally I think it’s Todd Howard and Pete Hines that are the causes of the stale janky games. But the engine (again, the only platform they’ve ever worked with) does not help.
Epic also doesn’t claim Unreal is a completely brand new engine when it releases a new version update.
I also don’t see the exact same bugs in unreal 5 that I did in unreal 3.
Creation engine 2 has the same bugs I saw in fallout 3, and the same limitations. They’ve updated it to use 64 bit so they can cram in more shitty scripts, and they’ve updated it to use modern rendering techniques. The underlying issues with quest triggers, npc spawning, and collision are all still present.
That’s only a problem if you’re gonna release the same game 6+ times on the same engine with slight upgrades and expect the modding community to keep up.
Overhauling the engine to fix long standing bugs won’t necessarily change the fact that it’s a plug-in based engine.
There’s only one company I know of that has done that exact same scenario. Sounds like a problem they made for themselves.
He’s a game director, I can guarantee you he doesn’t touch the engine anymore.
Why does everyone blame creation engine for everything they don’t like? Unreal is even older and you don’t see anyone bitching about it.
People always complain about Unreal like the performance/optimization issues and texture pop-in.
Those are regular complaints, it doesn’t get blamed for every issue games made with it have.
I often see people saying Bethesda should switch to Unreal because Creation is outdated.
Creation is tailored specifically for Bethesda games. It’s a branch of GameBryo. People want them to stop using Creation because of how janky and buggy thier games are. The idea being if they used a better engine the games would be better.
Personally I think it’s Todd Howard and Pete Hines that are the causes of the stale janky games. But the engine (again, the only platform they’ve ever worked with) does not help.
Epic also doesn’t claim Unreal is a completely brand new engine when it releases a new version update.
I also don’t see the exact same bugs in unreal 5 that I did in unreal 3.
Creation engine 2 has the same bugs I saw in fallout 3, and the same limitations. They’ve updated it to use 64 bit so they can cram in more shitty scripts, and they’ve updated it to use modern rendering techniques. The underlying issues with quest triggers, npc spawning, and collision are all still present.
Changing engines would destroy the modding community, it’s as simple as that.
Without Creation engine, Bethesda games would not feel like Bethesda games.
That’s only a problem if you’re gonna release the same game 6+ times on the same engine with slight upgrades and expect the modding community to keep up.
Overhauling the engine to fix long standing bugs won’t necessarily change the fact that it’s a plug-in based engine.
There’s only one company I know of that has done that exact same scenario. Sounds like a problem they made for themselves.
People love to feel smart throwing terms around, I guess